Team Words is a game for two teams, the Red Team and the Blue Team.
One player on each team is the Leader, and everyone else on the team is a Soldier.
Each Leader has been taken prisoner across a battlefield of words. Red and blue mines are hidden underneath some of the words. To free the Leader, the Soldiers must defuse all the mines of their own color, without touching the Nuclear Bomb.
Only the Leaders know the locations of the mines, and the location of the Nuclear Bomb. The Leaders take turns giving their Soldiers a clue for where to look for the mines, and a number indicating how many mines the clue pertains to.
The first team to successfully defuse all of its mines frees its Leader and wins.
Soldiers guess locations by clicking them. If there is a mine there, it will be defused. If the Nuclear Bomb is there, the team that guessed that location loses.
Ending a Turn
A team's turn ends when:
- It guesses a location that doesn't contain a mine of its own color. If the location contains a mine of the other team's color, it is revealed. If the location contains the Nuclear Bomb, the guessing team loses immediately.
- It passes the turn.
- It makes N+1, where N is the number given by the Leader. If the Leader gives a number of 0 or Unlimited, then the team may continue to guess until it makes a mistake or passes.
- Clues must be a single English word. This may be a compound word, such as greenhouse, mother-in-law, or even aircraft carrier. The rule of thumb for determining is that it must have its own dictionary entry.
- A clue may be a proper noun.
- A clue may not contain any word on the board whose location has not already been searched. It may also not contain any distinct of such a word (e.g. if "horseshoe" is on the board, you clue may not be "horse" or "shoemaker".
- A clue may not reference the location, sound, or spelling of the words on the board.
- When in doubt, check with the opposing Leader to see if a clue is valid.